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Get Dahood Codes In 2025 | 100% Working

Step into a virtual city where every corner is challenging and survival depends on your skills and resources. This is the thrilling experience of Da Hood Roblox Game, one of the most popular games, characterized by intense gameplay and endless possibilities. Players can be cops or criminals, exploring the city and participating in action-packed battles.

Nevertheless, to advance in the Da Hood Roblox game is not easy. Collecting resources, cash, and access to special items requires much precious time and effort. Thankfully, there is a way around this in the form of DaHood codes. These special codes, released by the game’s developers, offer players free rewards like cash, skins, and weapons, helping them progress faster and enjoy the game to its fullest.

DAHOOD Codes poster

What Are DaHood Codes?

DaHood codes are special promotional codes released by the game’s developers to reward players with free in-game items and resources. These can be redeemed for rewards such as cash, weapon skins, and other exclusive items. They make it a useful tool for those players who are eager to level up fast in the game.

Usually, these codes are released in special events, updates, or milestones to commemorate the game’s success or rally the community. They’re easy to use and allow players to enhance their gameplay experience without spending real money or grinding for hours.

List of New DaHood Codes

Here is a list of active DH codes that you can redeem for various Dahood Valued rewards:

CodeReward
GIFT24Gingerbread House Skin
BenoxaHouse24Holiday Town House Skin
HOODMAS24$444,000 in Da Hood Cash
GRUMPY$444,000 in Da Hood Cash
GPO2$1,000,000 in Da Hood Cash
THANKSGIVING24$240,000 in Da Hood Cash
AIM$400,000 in Da Hood Cash
NOV24$100,000 in Da Hood Cash
ELECTION$200,000 in Da Hood Cash
HALLOWEEN2024$500,000 in Da Hood Cash
DACARNIVAL$400,000 in Da Hood Cash
POLICEVEHICLEPROMOCop Car
HAIRGLUE$300,000 in Da Hood Cash
UNICORN$250,000 in Da Hood Cash
CAT$250,000 in Da Hood Cash
PENGUIN$400,000 in Da Hood Cash
RUBY$250,000 in Da Hood Cash
BLAZE$300,000 in Da Hood Cash
DAUP$250,000 in Da Hood Cash
METAL$250,000 in Da Hood Cash

Note: Please note that codes are case-sensitive and may expire over time. It’s advisable to redeem them as soon as possible to take advantage of the rewards.

Expired DaHood Codes

While it’s always exciting to find active codes, sometimes codes have a limited-time validity and may expire. Here’s a reference list of some expired DaHood codes that are no longer redeemable:

CodeReward
OLDREWARD1$200,000 in Da Hood Cash
DAHOODUPDATE1Exclusive Item Skin
FREECASH123$500,000 in Da Hood Cash
HALLOWEEN2023Halloween Themed Items
WINTER2023$300,000 in Da Hood Cash
THANKS2023Special Weapon Skin
DAHOOD2023$1,000,000 in Da Hood Cash
NEWYEAR2023Exclusive Character Skin

Note: expired codes won’t work, so always check the validity of the code before entering it. To be updated, check the official channels for new codes!

How to Redeem Da Hood Codes?

Redeeming DaHood codes is a simple process that can be done in just a few steps. Follow this guide to claim your free rewards:

  1. Start Playing: Launch the game Da Hood on Roblox and log into your account.
  2. Find the Code Redemption Area: Look for the in-game menu or settings option where you can input codes. This is typically labeled as “Codes” or “Redeem.”
  3. Enter the Code: Copy one of the active codes and paste it into the text box. Make sure you enter it exactly as shown, as codes are case-sensitive.
  4. Claim Your Reward: Click the “Redeem” button, and if the code is valid, your rewards will be added to your account instantly.

Troubleshooting Tips

  • Double-check for typos when entering codes.
  • Ensure the code hasn’t expired.
  • If a code doesn’t work, try restarting the game or checking for updates.

By following these steps, you can easily unlock bonuses and enhance your Da Hood experience.

Where to Find New Da Hood Codes?

Keeping track of Da Hood codes ensures you won’t miss any free rewards. Some best places to get your new DaHood codes are:

Official Social Media Accounts

  • Follow the game developers on platforms like Twitter, Instagram, and Facebook regarding announcements of new codes upon updates or special events.

Discord Communities

  • Connect with the official Da Hood Discord server or other communities of Roblox gamers to stay updated on what codes are distributed by the game developers or from other players.

YouTube Channels

  • Many YouTube video creators update a list of codes for viewers in each video.
  • Search for “DaHood codes” on YouTube for the latest uploads.

Roblox Forums and Groups

  • Engage with the Roblox community by visiting forums or joining groups dedicated to Da Hood. Players often share active codes here.

Gaming Websites

  • Visit trusted gaming websites or blogs that regularly update lists of Roblox game codes, including Da Hood. Keep in Touch with Bloxecutor for Best Roblox Executors (Delta, Fluxus, Codex), Scripts and Codes.

By staying connected with these sources, you’ll always have access to the newest DaHood codes and maximize your in-game rewards.

Dahood Script

Following is the Dahood Script that you can use within the game:

   


local UILibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/twink"))()

local MainUI = UILibrary.Load("BlackFire")
local FirstPage = MainUI.AddPage("Home")

local FirstLabel = FirstPage.AddLabel("Section 1")
local FirstButton = FirstPage.AddButton("Esp", function()
local lplr = game.Players.LocalPlayer
local camera = game:GetService("Workspace").CurrentCamera
local CurrentCamera = workspace.CurrentCamera
local worldToViewportPoint = CurrentCamera.worldToViewportPoint

local HeadOff = Vector3.new(0, 0.5, 0)
local LegOff = Vector3.new(0,3,0)

for i,v in pairs(game.Players:GetChildren()) do
    local BoxOutline = Drawing.new("Square")
    BoxOutline.Visible = false
    BoxOutline.Color = Color3.new(0,0,0)
    BoxOutline.Thickness = 3
    BoxOutline.Transparency = 1
    BoxOutline.Filled = false

    local Box = Drawing.new("Square")
    Box.Visible = false
    Box.Color = Color3.new(1,1,1)
    Box.Thickness = 1
    Box.Transparency = 1
    Box.Filled = false

    local HealthBarOutline = Drawing.new("Square")
    HealthBarOutline.Thickness = 3
    HealthBarOutline.Filled = false
    HealthBarOutline.Color = Color3.new(0,0,0)
    HealthBarOutline.Transparency = 1
    HealthBarOutline.Visible = false

    local HealthBar = Drawing.new("Square")
    HealthBar.Thickness = 1
    HealthBar.Filled = false
    HealthBar.Transparency = 1
    HealthBar.Visible = false

    function boxesp()
        game:GetService("RunService").RenderStepped:Connect(function()
            if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then
                local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)

                local RootPart = v.Character.HumanoidRootPart
                local Head = v.Character.Head
                local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position)
                local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff)
                local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff)

                if onScreen then
                    BoxOutline.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
                    BoxOutline.Position = Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y - BoxOutline.Size.Y / 2)
                    BoxOutline.Visible = true

                    Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
                    Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
                    Box.Visible = true

                    HealthBarOutline.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y)
                    HealthBarOutline.Position = BoxOutline.Position - Vector2.new(6,0)
                    HealthBarOutline.Visible = true

                    HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value)))
                    HealthBar.Position = Vector2.new(Box.Position.X - 6, Box.Position.Y + (1 / HealthBar.Size.Y))
                    HealthBar.Color = Color3.fromRGB(255 - 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0)
                    HealthBar.Visible = true

                    if v.TeamColor == lplr.TeamColor then
                        --- Our Team
                        BoxOutline.Visible = false
                        Box.Visible = false
                        HealthBarOutline.Visible = false
                        HealthBar.Visible = false
                    else
                        ---Enemy Team
                        BoxOutline.Visible = true
                        Box.Visible = true
                        HealthBarOutline.Visible = true
                        HealthBar.Visible = true
                    end

                else
                    BoxOutline.Visible = false
                    Box.Visible = false
                    HealthBarOutline.Visible = false
                    HealthBar.Visible = false
                end
            else
                BoxOutline.Visible = false
                Box.Visible = false
                HealthBarOutline.Visible = false
                HealthBar.Visible = false
            end
        end)
    end
    coroutine.wrap(boxesp)()
end

game.Players.PlayerAdded:Connect(function(v)
    local BoxOutline = Drawing.new("Square")
    BoxOutline.Visible = false
    BoxOutline.Color = Color3.new(0,0,0)
    BoxOutline.Thickness = 3
    BoxOutline.Transparency = 1
    BoxOutline.Filled = false

    local Box = Drawing.new("Square")
    Box.Visible = false
    Box.Color = Color3.new(1,1,1)
    Box.Thickness = 1
    Box.Transparency = 1
    Box.Filled = false

    local HealthBarOutline = Drawing.new("Square")
    HealthBarOutline.Thickness = 3
    HealthBarOutline.Filled = false
    HealthBarOutline.Color = Color3.new(0,0,0)
    HealthBarOutline.Transparency = 1
    HealthBarOutline.Visible = false

    local HealthBar = Drawing.new("Square")
    HealthBar.Thickness = 1
    HealthBar.Filled = false
    HealthBar.Transparency = 1
    HealthBar.Visible = false

    function boxesp()
        game:GetService("RunService").RenderStepped:Connect(function()
            if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then
                local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)

                local RootPart = v.Character.HumanoidRootPart
                local Head = v.Character.Head
                local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position)
                local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff)
                local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff)

                if onScreen then
                    BoxOutline.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
                    BoxOutline.Position = Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y - BoxOutline.Size.Y / 2)
                    BoxOutline.Visible = true

                    Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
                    Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
                    Box.Visible = true

                    HealthBarOutline.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y)
                    HealthBarOutline.Position = BoxOutline.Position - Vector2.new(6,0)
                    HealthBarOutline.Visible = true

                    HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value)))
                    HealthBar.Position = Vector2.new(Box.Position.X - 6, Box.Position.Y + (1/HealthBar.Size.Y))
		    HealthBar.Color = Color3.fromRGB(255 - 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0)                    
		    HealthBar.Visible = true

                    if v.TeamColor == lplr.TeamColor then
                        --- Our Team
                        BoxOutline.Visible = false
                        Box.Visible = false
                        HealthBarOutline.Visible = false
                        HealthBar.Visible = false
                    else
                        ---Enemy Team
                        BoxOutline.Visible = true
                        Box.Visible = true
                        HealthBarOutline.Visible = true
                        HealthBar.Visible = true
                    end

                else
                    BoxOutline.Visible = true
                    Box.Visible = true
                    HealthBarOutline.Visible = true
                    HealthBar.Visible = true
                end
            else
                BoxOutline.Visible = true
                Box.Visible = true
                HealthBarOutline.Visible = true
                HealthBar.Visible = true
            end
        end)
    end
    coroutine.wrap(boxesp)()
end)
end)
local FirstToggle = FirstPage.AddToggle("Chams", false, function(Value)
local dwEntities = game:GetService("Players")
local dwLocalPlayer = dwEntities.LocalPlayer 
local dwRunService = game:GetService("RunService")

local settings_tbl = {
    ESP_Enabled = true,
    ESP_TeamCheck = false,
    Chams = true,
    Chams_Color = Color3.fromRGB(0,0,255),
    Chams_Transparency = 0.1,
    Chams_Glow_Color = Color3.fromRGB(255,0,0)
}

function destroy_chams(char)

    for k,v in next, char:GetChildren() do 

        if v:IsA("BasePart") and v.Transparency ~= 1 then

            if v:FindFirstChild("Glow") and 
            v:FindFirstChild("Chams") then

                v.Glow:Destroy()
                v.Chams:Destroy() 

            end 

        end 

    end 

end

dwRunService.Heartbeat:Connect(function()

    if settings_tbl.ESP_Enabled then

        for k,v in next, dwEntities:GetPlayers() do 

            if v ~= dwLocalPlayer then

                if v.Character and
                v.Character:FindFirstChild("HumanoidRootPart") and 
                v.Character:FindFirstChild("Humanoid") and 
                v.Character:FindFirstChild("Humanoid").Health ~= 0 then

                    if settings_tbl.ESP_TeamCheck == false then

                        local char = v.Character 

                        for k,b in next, char:GetChildren() do 

                            if b:IsA("BasePart") and 
                            b.Transparency ~= 1 then
                                
                                if settings_tbl.Chams then

                                    if not b:FindFirstChild("Glow") and
                                    not b:FindFirstChild("Chams") then

                                        local chams_box = Instance.new("BoxHandleAdornment", b)
                                        chams_box.Name = "Chams"
                                        chams_box.AlwaysOnTop = true 
                                        chams_box.ZIndex = 4 
                                        chams_box.Adornee = b 
                                        chams_box.Color3 = settings_tbl.Chams_Color
                                        chams_box.Transparency = settings_tbl.Chams_Transparency
                                        chams_box.Size = b.Size + Vector3.new(0.02, 0.02, 0.02)

                                        local glow_box = Instance.new("BoxHandleAdornment", b)
                                        glow_box.Name = "Glow"
                                        glow_box.AlwaysOnTop = false 
                                        glow_box.ZIndex = 3 
                                        glow_box.Adornee = b 
                                        glow_box.Color3 = settings_tbl.Chams_Glow_Color
                                        glow_box.Size = chams_box.Size + Vector3.new(0.13, 0.13, 0.13)

                                    end

                                else

                                    destroy_chams(char)

                                end
                            
                            end

                        end

                    else

                        if v.Team == dwLocalPlayer.Team then
                            destroy_chams(v.Character)
                        end

                    end

                else

                    destroy_chams(v.Character)

                end

            end

        end

    else 

        for k,v in next, dwEntities:GetPlayers() do 

            if v ~= dwLocalPlayer and 
            v.Character and 
            v.Character:FindFirstChild("HumanoidRootPart") and 
            v.Character:FindFirstChild("Humanoid") and 
            v.Character:FindFirstChild("Humanoid").Health ~= 0 then
                
                destroy_chams(v.Character)

            end

        end

    end

end)
end)   
  

Common Problems and Solutions

Sometimes, you may experience problems when trying to redeem a Da Hood code. Here are some common problems and how to solve them:

Code Not Working

Double-check the code for any typos or mistakes. Remember that codes are case-sensitive, so make sure the characters are entered exactly as they appear.

Code Expired

If the code isn’t working anymore, then it might have expired. Look for newer codes from sources or gaming communities.

Server or Connection Errors

If you are getting a server error or if you are not able to redeem the code at all, try restarting the game or checking your internet connection. It could be that there is only a temporary issue with the server; wait a few minutes and try again.

Code Already Redeemed

It could just be valid for one use per account, in case it already says that it has been redeemed. Check if the reward has been credited to your account.

These are some solutions that can be used in most redemption problems for DaHood codes. Always ensure that your codes are updated and you input them correctly!

Conclusion

To conclude, Da Hood codes unlock fabulous rewards such as free cash, free skins, and unique products which add the perfect excitement in gaming. Of course, these can be searched for and obtained; however, keep abreast with all the latest updates and find official codes before jumping on. Don’t rely solely on old ones; sometimes a tiny mistake or even an omission is what could hinder a game completely.

If you use them wisely, you can speed up your progress and enjoy all the exciting features that Da Hood can offer you. Make sure to track the releases and get full advantages with the promotional rewards offered to escalate your in-game levels.

Frequently Asked Questions

Yes, third-party code generators are not safe and can compromise your account. Always use codes shared by official or trusted sources.